This performance, accessible throughout the Developer Choices of Android 10 and earlier variations, compels functions to make the most of the system’s Graphics Processing Unit (GPU) for all rendering processes. Usually, some functions depend on software program rendering by way of the Central Processing Unit (CPU). Enabling this setting overrides the default conduct, pushing all graphic duties to the GPU, whatever the utility’s inherent configuration. As an example, functions that may sometimes use the CPU to attract their person interface are as an alternative processed by the GPU after this feature is activated.
Using the GPU for all rendering duties can probably improve efficiency, notably in functions with advanced or demanding graphical parts. Traditionally, this setting was usually used to handle lag or stuttering points skilled in sure functions or video games on older Android units, the place the CPU may need been much less environment friendly at dealing with graphics in comparison with the GPU. The benefits additionally embrace probably smoother animations and sooner loading instances for visually intensive content material. Nonetheless, it is value noting that the impression isn’t at all times constructive and might differ considerably relying on the precise system and utility.